It could mean the developer could not be assed to get the audio in the game or it could be used to build tension. It’s a weird atmosphere that if you let it draw you in will probably make it impossible for you to play the game in one session.Ī lack of sound can mean two things. It makes you wonder if they are actually looking at you and are just lulling you in a false sense of security by not immediately pouncing. It’s really scary to be hiding in tall grass and have the eyes of the enemies flare up in the sight of your night vision on your camera. If the enemies do get close to you, their bug eyes and general frantic rage to get to you will get your heart racing. The work with the camera focusing and unfocusing when something comes into view and the constant atmosphere of you not knowing if what you are seeing is a human or something else or if it’s even coming your way makes things really, really frightening. Outlast II is terrifying because of its graphics. Why not take those instead of your crummy camera? Why even risk the walk at night? Make a fire, wait for first sunlight, so you see where you are going and then go out? If your wife got out the wreckage then she’s probably fine, and if she isn’t she’s not going to be more dead by the time you get there, it’s not like you are going to be saving anyone with just a camera, Blake.Īside from the rational mindset, the game cranks up the ‘what the fuck’ meter to 11 and you’ll be clued in on events and what happened via camera recordings, which you can view whenever and however much you want so that’s really well done if you aren’t capable of playing the game for longer periods -if you are easily stressed out- and you’ve forgotten the plot for some reason. There’s plenty of sharp jagged pieces of metal and probably bars from the crash for you to utilize as a weapon. Who on earth would take a camera, but nothing to defend themselves with? Or make it their first task on their (bucket) list to be potentially armed? It even takes place in America where guns are commonplace and ‘defending’ yourself comes in all shapes and sizes. If you are the rational thinker, then this whole premise makes it difficult to get immersed. So armed with your camera and nothing else, not even a Swiss army knife to ward anything off, you take the trek to find out what happened to everybody and where they went. Soon after you’ve started on your quest, the helicopter you are in goes for an impromptu emergency landing, which basically means it crashes. They’ve set their eyes on the weird case of ‘Jane Doe’, the name of a pregnant woman who was murdered and which will lead you deep into the Arizon Desert. This dynamic duo goes so far to dig deep and take really high risks to get to the bottom of things. The story is about Blake Langermann, which isn’t a name that shouts out ‘helpless wuss’ on the top of its lungs, who has joined his wife as a cameraman. What was that noise? Was what you see moving out of the corner of your eye something completely inocuous or is it something feral aiming to sink its fangs or weapons into your exposed neck? No, this game is totally fine to play in the dark, completely alone with the sounds set to max.
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This game isn’t about running away like a wuss in tight corridors, but has you venturing outside, where all the really scary people are, because they might be just around the corner and every sound might be the last thing you hear.
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When did outlast 2 come out series#
The first game was just called Outlast, the second in the series was called: Outlast: Whistleblower, which was all about uncovering the events that happened in the previous game and had you revisiting the insane asylum you got out of in Outlast, and now there’s Outlast II. Outlast II is the third installment in the Outlast series, which might seem like a typo, but isn’t.